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![]() ![]() ![]() Once the fairy comes to a stop by landing on anything, it waves its wand and every ghost in the eight lines below it will disappear, often resulting in numerous lines being completed and simplifying the board. Once full, a fairy will eventually be dropped. ![]() When Pac-Man eats a ghost, the Fairy Meter goes up. The objective is to not let the blocks overflow, let Pac-Man eat the ghosts, and make lines to shorten the amount of blocks on the board. On a Tetris-like board the player drops blocks consisting of Ghosts, Blocks, Pac-Man, and one Fairy (if your Fairy Meter is full) to the ground. The SNES version was re-released on the Wii's Virtual Console download service in North America on January 14, 2008, with a European release following on June 27, 2008. It has been re-released on various Namco anthologies such as the Game Boy Color's Pac-Man: Special Color Edition, Namco Anthology 2, Pac-Man Collection, Pac-Man World 2, the PS2/Xbox/GameCube version of Namco Museum and the downloadable version of Pac-Man Museum. ![]() The game was also known as 'Pac-Man: Pac-Attack' and 'Pac-Panic'. Although Cosmo Gang the Puzzle was released to the arcades, there was never an arcade version of Pac-Attack. The Game Boy and Game Boy Color releases also feature a Super Game Boy enhanced color palette. Game Gear and Game Boy versions followed in 1994. The game was initially published in 1993 for the Sega Mega Drive/Genesis and Super NES. Released by Namco, it features Pac-Man as the main playing pieces, with the Ghosts and blocks as obstacles. It was adapted from Cosmo Gang the Puzzle, an arcade game released in the previous year. Pac-Attack is a puzzle game in the vein of Columns and Dr. Pac-Attack is the third game played by Danny and Arin on Game Grumps VS. ![]()
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